flashcard_project
GameplayLoop
GameplayLoop
increaseMiss method
increaseMiss
increaseMiss
method
void
increaseMiss
(
)
Aumenta o valor dos erros
Implementation
void increaseMiss() { this._miss++; }
flashcard_project
GameplayLoop
GameplayLoop
increaseMiss method
GameplayLoop class
Constructors
GameplayLoop
Properties
hashCode
hasListeners
runtimeType
Methods
addListener
dispose
getDeckName
getEnd
getFlashcardBack
getFlashcardFace
getHit
getMiss
increaseHit
increaseMiss
nextCard
nextRandomCard
noSuchMethod
notifyListeners
removeListener
reset
setDeck
toString
Operators
operator ==