GameplayLoop class
Classe que controla o fluxo do jogo, como o baralho e a pontuação
- Inheritance
- Object
- ChangeNotifier
- GameplayLoop
Constructors
- GameplayLoop()
- Método Construtor
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- hasListeners → bool
-
Whether any listeners are currently registered. [...]
@protected, read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes. [...]
inherited
-
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener and removeListener will throw after the object is
disposed). [...]
@mustCallSuper, inherited
-
getDeckName(
) → String - Retorna o nome do baralho atual
-
getEnd(
) → bool - Retorna se o baralho acabou
-
getFlashcardBack(
) → String - Retorna a parte de tras do flashcard atual
-
getFlashcardFace(
) → String - Retorna a parte da frente do flashcard atual
-
getHit(
) → int - Retorna o numero de acertos
-
getMiss(
) → int - Retorna o numero de erros
-
increaseHit(
) → void - Aumenta o valor do score
-
increaseMiss(
) → void - Aumenta o valor dos erros
-
nextCard(
) → void - Puxa a próxima carta do baralho
-
nextRandomCard(
) → void - Pega uma carta aleatóriamente do baralho
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
notifyListeners(
) → void -
Call all the registered listeners. [...]
@protected, @visibleForTesting, inherited
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes. [...]
inherited
-
reset(
) → void - Reinicia o jogo
-
setDeck(
Deck deck) → void - Altera o baralho
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited