GameplayLoop class

Classe que controla o fluxo do jogo, como o baralho e a pontuação

Inheritance

Constructors

GameplayLoop()
Método Construtor

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
hasListeners bool
Whether any listeners are currently registered. [...]
@protected, read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes. [...]
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener and removeListener will throw after the object is disposed). [...]
@mustCallSuper, inherited
getDeckName() String
Retorna o nome do baralho atual
getEnd() bool
Retorna se o baralho acabou
getFlashcardBack() String
Retorna a parte de tras do flashcard atual
getFlashcardFace() String
Retorna a parte da frente do flashcard atual
getHit() int
Retorna o numero de acertos
getMiss() int
Retorna o numero de erros
increaseHit() → void
Aumenta o valor do score
increaseMiss() → void
Aumenta o valor dos erros
nextCard() → void
Puxa a próxima carta do baralho
nextRandomCard() → void
Pega uma carta aleatóriamente do baralho
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
notifyListeners() → void
Call all the registered listeners. [...]
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes. [...]
inherited
reset() → void
Reinicia o jogo
setDeck(Deck deck) → void
Altera o baralho
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited